aseprite [options] files...
This manual page documents briefly the aseprite program.
aseprite (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
A summary of options is included below.
Use a specific palette by default.
Start an interactive console to execute scripts.
Do not start the UI.
File to store the sprite sheet metadata (.json file).
Image file to save the texture (.png).
Explain what is being done (in stderr or a log file).
Display help and exit.
Output version information and exit.
Resizing of the window is unfortunately not possible with this version, because it requires a patched version of Allegro. Until the patch is in an official Allegro release and in Debian, one can set the size of the window in ~/.config/aseprite/aseprite.ini via the Width and Height settings in the section [GfxMode]. If these entries don't exist, start and close Aseprite once.
To get a version of Aseprite with resizing capability, one can obtain and compile the code from https://github.com/aseprite/aseprite.
README file, general information
ASEPRITE was written by David Capello.
This manual page was written by Tobias Hansen <[email protected]>, for the Debian project (and may be used by others).