SYNOPSIS

  • #include <allegro5/allegro_audio.h>
    
    typedef struct ALLEGRO_SAMPLE_INSTANCE ALLEGRO_SAMPLE_INSTANCE;
    
    

DESCRIPTION

An ALLEGRO_SAMPLE_INSTANCE object represents a playable instance of a predefined sound effect. It holds information pertaining to the looping mode, loop start/end points, playing position, etc. An instance uses the data from an ALLEGRO_SAMPLE(3alleg5) object. Multiple instances may be created from the same ALLEGRO_SAMPLE. An ALLEGRO_SAMPLE must not be destroyed while there are instances which reference it.

To be played, an ALLEGRO_SAMPLE_INSTANCE object must be attached to an ALLEGRO_VOICE(3alleg5) object, or to an ALLEGRO_MIXER(3alleg5) object which is itself attached to an ALLEGRO_VOICE object (or to another ALLEGRO_MIXER object which is attached to an ALLEGRO_VOICE object, etc).

RELATED TO ALLEGRO_SAMPLE_INSTANCE…

ALLEGRO_SAMPLE(3alleg5)