\fBName\fP

AuMakeElementImportBucket - initialize an ImportBucket element

\fBSynopsis\fP

#include <audio/audiolib.h>

AuMakeElementImportBucket(element, sample_rate, bucket, num_samples, offset, num_actions, actions)

    AuElement *element; /* RETURN */
    unsigned short sample_rate;
    AuBucketID bucket;
    AuUint32 num_samples;
    AuInt32 offset;
    int num_actions;
    AuElementAction *actions;

\fBArguments\fP

element

Returns the initialized element.

sample_rate

Specifies the sample rate of the audio data.

bucket

Specifies the ID of the bucket to read the audio data from.

num_samples

Specifies the number of samples to read from the bucket. Ignored for "trivial" flows.

offset

Specifies the offset into the bucket to begin reading at.

num_actions

Specifies the number of actions in actions.

actions

Specifies the list of actions to associate with this element. Entries in this list can be initialized with AuMakeChangeStateAction, AuMakeSendNotifyAction, and AuMakeNoopAction. May be NULL.

\fBDescription\fP

AuMakeElementImportBucket sets the type member of element to AuElementTypeImportBucket and initializes the importbucket member of element with the remaining arguments.

AuMakeElementImportBucket is implemented as a macro.

\fBSee Also\fP

AuMakeElementAddConstant, AuMakeElementBundle, AuMakeElementExportBucket, AuMakeElementExportClient, AuMakeElementExportDevice, AuMakeElementExportMonitor, AuMakeElementImportClient, AuMakeElementImportDevice, AuMakeElementImportWaveForm, AuMakeElementMultiplyConstant, AuMakeElementSum.

audiolib - Network Audio System C Language Interface