\fBName\fP

AuSoundPlayFromData - create a flow to play from memory.

\fBSynopsis\fP

#include <audio/audiolib.h>

#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status)

    AuServer *server;
    Sound sound;
    AuPointer data;
    AuDeviceID destination;
    AuFixedPoint volume;
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
    AuPointer callback_data;
    AuFlowID *flow; /* RETURN */
    int *volume_mult_elem; /* RETURN */
    int *monitor_element; /* RETURN */
    AuStatus *status; /* RETURN */

\fBArguments\fP

server

Specifies the connection to the audio server.

sound

Specifies the description of the audio data.

data

Specifies the audio data to play.

destination

Specifies the device to play the data on.

volume

Specifies the volume.

callback

Specifies the procedure to be called for additional event processing.

callback_data

Specifies any additional arguments to be passed the callback.

flow

If non-NULL, returns the flow ID.

volume_mult_elem

If non-NULL, returns the index of the volume multipler element.

monitor_element

If non-NULL, include an ExportMonitor element in the flow and return it's index.

status

If non-NULL, flush the output buffer and return the status from the server.

\fBDescription\fP

AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.

\fBErrors\fP

AuBadAlloc, AuBadDevice.

\fBSee Also\fP

AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

audiolib - Network Audio System C Language Interface