SYNOPSIS

#include <Inventor/SbColor4f.h>

Inherits SbVec4f.

Public Member Functions

SbColor4f (void)

SbColor4f (const SbColor &rgb, const float alpha=1.0f)

SbColor4f (const SbVec4f &v)

SbColor4f (const float *const rgba)

SbColor4f (const float r, const float g, const float b, const float a=1.0f)

void setValue (const float r, const float g, const float b, const float a=1.0f)

void setValue (const float col[4])

const float * getValue () const

void getValue (float &r, float &g, float &b, float &a)

SbColor4f & setRGB (const SbColor &col)

void getRGB (SbColor &color)

SbColor4f & setHSVValue (float h, float s, float v, float a=1.0f)

SbColor4f & setHSVValue (const float hsv[3], float alpha=1.0f)

void getHSVValue (float &h, float &s, float &v) const

void getHSVValue (float hsv[3]) const

SbColor4f & setPackedValue (const uint32_t rgba)

uint32_t getPackedValue () const

float operator[] (const int idx) const

float & operator[] (const int idx)

SbColor4f & operator*= (const float d)

SbColor4f & operator/= (const float d)

SbColor4f & operator+= (const SbColor4f &c)

SbColor4f & operator-= (const SbColor4f &c)

Friends

SbColor4f operator* (const SbColor4f &c, const float d)

SbColor4f operator* (const float d, const SbColor4f &c)

SbColor4f operator/ (const SbColor4f &c, const float d)

SbColor4f operator+ (const SbColor4f &v1, const SbColor4f &v2)

SbColor4f operator- (const SbColor4f &v1, const SbColor4f &v2)

int operator== (const SbColor4f &v1, const SbColor4f &v2)

int operator!= (const SbColor4f &v1, const SbColor4f &v2)

Additional Inherited Members

Detailed Description

The SbColor4f class contains the red, green, blue and alpha components which make up a color value.

This class is used internally within other classes in Coin. It contains a 4 component vector as a position in the RGB cube with an additional transparency value.

The red, green and blue values should be between 0.0 and 1.0, where 0.0 is interpreted as minimum intensity, and 1.0 is maximum intensity. The transparency value is also between 0.0 and 1.0.

SbColor4f contains methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.

Note: this class is not part of Open Inventor, but is an extension to the API. Don't use it if you want your code to be compatible with Open Inventor.

See also:

SbColor

Constructor & Destructor Documentation

SbColor4f::SbColor4f (void)

Default constructor. The color value will be uninitialized until explicitly set.

SbColor4f::SbColor4f (const \fBSbColor\fP &rgb, const floatalpha = \fC1.0f\fP)

Construct and initialize an SbColor4f with the red, green and blue components from the SbColor rgb, and the alpha value from the supplied alpha argument.

SbColor4f::SbColor4f (const \fBSbVec4f\fP &v)

Construct and initialize an SbColor4f with the red, green, blue and alpha values given by the v vector.

SbColor4f::SbColor4f (const float *constrgba)

Construct and initialize an SbColor4f with the red, green, blue and alpha taken from given rgba array

SbColor4f::SbColor4f (const floatr, const floatg, const floatb, const floata = \fC1.0f\fP)

Construct and initialize an SbColor4f with the given red, green, blue and alpha values.

Member Function Documentation

void SbColor4f::setValue (const floatr, const floatg, const floatb, const floata = \fC1.0f\fP)

Set a new color.

void SbColor4f::setValue (const floatcol[4])

Set a new color. The elements of the array will be read in turned as red, green, blue and transparency.

const float * SbColor4f::getValue (void) const

Return pointer to array of 4 float values representing the red, green, blue and transparency values of the color.

void SbColor4f::getValue (float &r, float &g, float &b, float &a)

Return components of the stored color.

\fBSbColor4f\fP & SbColor4f::setRGB (const \fBSbColor\fP &col)

Sets the RGB components of the color. The alpha component is left unchanged.

void SbColor4f::getRGB (\fBSbColor\fP &color)

Returns the RGB components of this color.

\fBSbColor4f\fP & SbColor4f::setHSVValue (floathue, floatsaturation, floatvalue, floatalpha = \fC1.0f\fP)

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:

getHSVValue().

\fBSbColor4f\fP & SbColor4f::setHSVValue (const floathsv[3], floata = \fC1.0f\fP)

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:

getHSVValue().

void SbColor4f::getHSVValue (float &h, float &s, float &v) const

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also:

setHSVValue().

void SbColor4f::getHSVValue (floathsv[3]) const

Return the color as a hue, saturation, value triplet. Alpha component is ignored.

See also:

setHSVValue().

\fBSbColor4f\fP & SbColor4f::setPackedValue (const uint32_trgba)

Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.

See also:

getPackedValue().

uint32_t SbColor4f::getPackedValue () const

Return color as a 32 bit packed integer in the form 0xRRGGBBAA.

See also:

setPackedValue().

float SbColor4f::operator[] (const intidx) const

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

float & SbColor4f::operator[] (const intidx)

Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.

\fBSbColor4f\fP & SbColor4f::operator*= (const floatd)

Multiplies the RGB components by d. The alpha component is left unchanged.

\fBSbColor4f\fP & SbColor4f::operator/= (const floatd)

Divides the RGB components by d. The alpha component is left unchanged.

\fBSbColor4f\fP & SbColor4f::operator+= (const \fBSbColor4f\fP &c)

Adds the RGB components. Alpha is ignored.

\fBSbColor4f\fP & SbColor4f::operator-= (const \fBSbColor4f\fP &c)

Subtracts the RGB components. Alpha is ignored.

Friends And Related Function Documentation

\fBSbColor4f\fP operator* (const \fBSbColor4f\fP &c, const floatd)\fC [friend]\fP

Multiplies the RGB components by d. Alpha is left unchanged.

\fBSbColor4f\fP operator* (const floatd, const \fBSbColor4f\fP &c)\fC [friend]\fP

Multiplies the RGB components by d. Alpha is left unchanged.

\fBSbColor4f\fP operator/ (const \fBSbColor4f\fP &c, const floatd)\fC [friend]\fP

Divides the RGB components by d. Alpha is left unchanged.

\fBSbColor4f\fP operator+ (const \fBSbColor4f\fP &v1, const \fBSbColor4f\fP &v2)\fC [friend]\fP

Adds the RGB components of the two colors. Alpha is taken from the first color (v1).

\fBSbColor4f\fP operator- (const \fBSbColor4f\fP &v1, const \fBSbColor4f\fP &v2)\fC [friend]\fP

Subtracts the RGB components of the two colors. Alpha is taken from the first color (v1).

int operator== (const \fBSbColor4f\fP &v1, const \fBSbColor4f\fP &v2)\fC [friend]\fP

Check if two colors are equal. Returns 1 if equal, 0 if unequal.

int operator!= (const \fBSbColor4f\fP &v1, const \fBSbColor4f\fP &v2)\fC [friend]\fP

Check if two colors are unequal. Returns 0 if equal, 1 if unequal.

Author

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