SYNOPSIS

Public Member Functions

SbVec2d (void)

SbVec2d (const double v[2])

SbVec2d (double x, double y)

SbVec2d (const SbVec2f &v)

SbVec2d (const SbVec2b &v)

SbVec2d (const SbVec2s &v)

SbVec2d (const SbVec2i32 &v)

SbVec2d & setValue (const double v[2])

SbVec2d & setValue (double x, double y)

SbVec2d & setValue (const SbVec2f &v)

SbVec2d & setValue (const SbVec2b &v)

SbVec2d & setValue (const SbVec2s &v)

SbVec2d & setValue (const SbVec2i32 &v)

const double * getValue (void) const

void getValue (double &x, double &y) const

double & operator[] (int i)

const double & operator[] (int i) const

SbBool equals (const SbVec2d &v, double tolerance) const

double dot (const SbVec2d &v) const

double length (void) const

double sqrLength (void) const

double normalize (void)

void negate (void)

SbVec2d & operator*= (double d)

SbVec2d & operator/= (double d)

SbVec2d & operator+= (const SbVec2d &v)

SbVec2d & operator-= (const SbVec2d &v)

SbVec2d operator- (void) const

void print (FILE *fp) const

Protected Attributes

double vec [2]

Related Functions

(Note that these are not member functions.) SbVec2d operator* (const SbVec2d &v, double d)

SbVec2d operator* (double d, const SbVec2d &v)

SbVec2d operator/ (const SbVec2d &v, double d)

SbVec2d operator+ (const SbVec2d &v1, const SbVec2d &v2)

SbVec2d operator- (const SbVec2d &v1, const SbVec2d &v2)

int operator== (const SbVec2d &v1, const SbVec2d &v2)

int operator!= (const SbVec2d &v1, const SbVec2d &v2)

Detailed Description

The SbVec2d class is a 2 dimensional vector with double precision floating point coordinates.

This vector class is used by many other classes in Coin. It provides storage for a vector in 2 dimensions aswell as simple floating point arithmetic operations on this vector.

See also:

SbVec2s, SbVec2f, SbVec3s, SbVec3f, SbVec3d, SbVec4f, SbVec4d.

Constructor & Destructor Documentation

SbVec2d::SbVec2d (void)\fC [inline]\fP

The default constructor does nothing. The vector coordinates will be uninitialized until you do a setValue().

SbVec2d::SbVec2d (const doublev[2])\fC [inline]\fP

Constructs an SbVec2d instance with initial values from v.

SbVec2d::SbVec2d (doublex, doubley)\fC [inline]\fP

Constructs an SbVec2d instance with the initial vector endpoints from x and y.

SbVec2d::SbVec2d (const \fBSbVec2f\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec2d instance from an SbVec2f instance.

Since:

Coin 2.5

SbVec2d::SbVec2d (const \fBSbVec2b\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec2d instance from an SbVec2b instance.

Since:

Coin 2.5

SbVec2d::SbVec2d (const \fBSbVec2s\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec2d instance from an SbVec2s instance.

Since:

Coin 2.5

SbVec2d::SbVec2d (const \fBSbVec2i32\fP &v)\fC [inline]\fP, \fC [explicit]\fP

Constructs an SbVec2d instance from an SbVec2i32 instance.

Since:

Coin 2.5

Member Function Documentation

\fBSbVec2d\fP & SbVec2d::setValue (const doublev[2])\fC [inline]\fP

Set new x and y coordinates for the vector from v. Returns reference to self.

See also:

getValue().

\fBSbVec2d\fP & SbVec2d::setValue (doublex, doubley)\fC [inline]\fP

Set new x and y coordinates for the vector. Returns reference to self.

See also:

getValue().

\fBSbVec2d\fP & SbVec2d::setValue (const \fBSbVec2f\fP &v)

Sets the value from an SbVec2f instance. Returns reference to itself.

Since:

Coin 2.5

\fBSbVec2d\fP & SbVec2d::setValue (const \fBSbVec2b\fP &v)

Sets the value from an SbVec2b instance. Returns reference to itself.

Since:

Coin 2.5

\fBSbVec2d\fP & SbVec2d::setValue (const \fBSbVec2s\fP &v)

Sets the value from an SbVec2s instance. Returns reference to itself.

Since:

Coin 2.5

\fBSbVec2d\fP & SbVec2d::setValue (const \fBSbVec2i32\fP &v)

Sets the value from an SbVec2i32 instance. Returns reference to itself.

Since:

Coin 2.5

const double * SbVec2d::getValue (void) const\fC [inline]\fP

Returns a pointer to an array of two double containing the x and y coordinates of the vector.

See also:

setValue().

void SbVec2d::getValue (double &x, double &y) const\fC [inline]\fP

Returns the x and y coordinates of the vector.

See also:

setValue().

double & SbVec2d::operator[] (inti)\fC [inline]\fP

Index operator. Returns modifiable x or y coordinate.

See also:

getValue() and setValue().

const double & SbVec2d::operator[] (inti) const\fC [inline]\fP

Index operator. Returns x or y coordinate.

See also:

getValue().

SbBool SbVec2d::equals (const \fBSbVec2d\fP &v, doubletolerance) const

Compares the vector with v and returns TRUE if the distance between the vectors is smaller or equal to the square root of tolerance.

double SbVec2d::dot (const \fBSbVec2d\fP &v) const\fC [inline]\fP

Calculates and returns the result of taking the dot product of this vector and v.

double SbVec2d::length (void) const

Return length of vector.

double SbVec2d::normalize (void)

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

void SbVec2d::negate (void)\fC [inline]\fP

Negate the vector (i.e. point it in the opposite direction).

\fBSbVec2d\fP & SbVec2d::operator*= (doubled)\fC [inline]\fP

Multiply components of vector with value d. Returns reference to self.

\fBSbVec2d\fP & SbVec2d::operator/= (doubled)\fC [inline]\fP

Divides components of vector with value d. Returns reference to self.

\fBSbVec2d\fP & SbVec2d::operator+= (const \fBSbVec2d\fP &v)\fC [inline]\fP

Adds this vector and vector u. Returns reference to self.

\fBSbVec2d\fP & SbVec2d::operator-= (const \fBSbVec2d\fP &v)\fC [inline]\fP

Subtracts vector u from this vector. Returns reference to self.

\fBSbVec2d\fP SbVec2d::operator- (void) const\fC [inline]\fP

Non-destructive negation operator. Returns a new SbVec2d instance which points in the opposite direction of this vector.

See also:

negate().

void SbVec2d::print (FILE *fp) const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

Friends And Related Function Documentation

\fBSbVec2d\fP operator* (const \fBSbVec2d\fP &v, doubled)\fC [related]\fP

Returns an SbVec2d instance which is the components of vector v multiplied with d.

\fBSbVec2d\fP operator* (doubled, const \fBSbVec2d\fP &v)\fC [related]\fP

Returns an SbVec2d instance which is the components of vector v multiplied with d.

\fBSbVec2d\fP operator/ (const \fBSbVec2d\fP &v, doubled)\fC [related]\fP

Returns an SbVec2d instance which is the components of vector v divided on the scalar factor d.

\fBSbVec2d\fP operator+ (const \fBSbVec2d\fP &v1, const \fBSbVec2d\fP &v2)\fC [related]\fP

Returns an SbVec2d instance which is the sum of vectors v1 and v2.

\fBSbVec2d\fP operator- (const \fBSbVec2d\fP &v1, const \fBSbVec2d\fP &v2)\fC [related]\fP

Returns an SbVec2d instance which is vector v2 subtracted from vector v1.

int operator== (const \fBSbVec2d\fP &v1, const \fBSbVec2d\fP &v2)\fC [related]\fP

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also:

equals().

int operator!= (const \fBSbVec2d\fP &v1, const \fBSbVec2d\fP &v2)\fC [related]\fP

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also:

equals().

Author

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