SYNOPSIS

#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>

Inherits SoMultiTextureCoordinateElement.

Public Member Functions

virtual void init (SoState *state)

FIXME: write doc. virtual void push (SoState *state)

FIXME: write doc. virtual void pop (SoState *state, const SoElement *prevTopElement)

FIXME: write doc. virtual CoordType getType (const int unit=0) const

FIXME: write doc. void send (const int unit, const int index) const

FIXME: write doc. void send (const int unit, const int index, const SbVec3f &c, const SbVec3f &n) const

FIXME: write doc. void initRender (const SbBool *enabled, const int maxenabled) const

void send (const int index) const

void send (const int index, const SbVec3f &c, const SbVec3f &n) const

void initMulti (SoState *state) const

Static Public Member Functions

static SoType getClassTypeId (void)

static int getClassStackIndex (void)

static void * createInstance (void)

static void initClass (void)

static void setTexGen (SoState *const state, SoNode *const node, const int unit, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)

FIXME: write doc. static const

SoGLMultiTextureCoordinateElement * getInstance (SoState *const state)"

FIXME: write doc. static void setTexGen (SoState *const state, SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const funcData=NULL)

Protected Member Functions

SoGLMultiTextureCoordinateElement (void)

virtual ~SoGLMultiTextureCoordinateElement ()

virtual void setElt (const int unit, SoTexCoordTexgenCB *func, void *data=NULL)

FIXME: write doc.

Detailed Description

The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.

Constructor & Destructor Documentation

SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void)\fC [protected]\fP

The constructor.

SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement ()\fC [protected]\fP, \fC [virtual]\fP

The destructor.

Member Function Documentation

void * SoGLMultiTextureCoordinateElement::createInstance (void)\fC [static]\fP

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

void SoGLMultiTextureCoordinateElement::initClass (void)\fC [static]\fP

This static method initializes static data for the SoGLMultiTextureCoordinateElement class.

void SoGLMultiTextureCoordinateElement::initRender (const SbBool *enabled, const intmaxenabled) const

Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.

void SoGLMultiTextureCoordinateElement::initMulti (\fBSoState\fP *state) const

Called from SoTextureCoordinateBundle to initialize multi texturing.

Author

Generated automatically by Doxygen for Coin from the source code.