SYNOPSIS

  • #include <allegro5/allegro_opengl.h>
    
    GLuint al_get_opengl_texture(ALLEGRO_BITMAP *bitmap)
    
    

DESCRIPTION

Returns the OpenGL texture id internally used by the given bitmap if it uses one, else 0.

Example:

  • bitmap = al_load_bitmap("my_texture.png");
    texture = al_get_opengl_texture(bitmap);
    if (texture != 0)
        glBindTexture(GL_TEXTURE_2D, texture);