SYNOPSIS

#include <allegro.h>

void draw_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, int y);

DESCRIPTION

Draws an RLE sprite onto a bitmap at the specified position. Example:

   RLE_SPRITE *rle_sprite;
   ...
   draw_rle_sprite(screen, rle_sprite, 100, 100);

RELATED TO draw_rle_sprite…

get_rle_sprite(3alleg4), draw_sprite(3alleg4), draw_compiled_sprite(3alleg4), draw_trans_rle_sprite(3alleg4), draw_lit_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)