Registers custom loading/saving sample routines. allegro game programming library.
#include <allegro.h>
void register_sample_file_type(const char *ext, SAMPLE *(*load)(const char *filename), int (*save)(const char *filename, SAMPLE *spl));
Informs the load_sample() function of a new sample file type, providing routines to read and write samples in this format (either function may be NULL). Example:
SAMPLE *load_mp3(const char *filename) { ... } register_sample_file_type("mp3", load_mp3, NULL);
load_sample(3alleg4), save_sample(3alleg4)