SYNOPSIS

#include <s3d.h>

int s3d_load_polygon_normals(int object, const float *nbuf, uint32_t start, uint16_t n);

DESCRIPTION

Just as s3d_pep_polygon_normals(), with the difference you won't alter the latest n polygons but n polygons starting with index start.

AUTHOR

Simon Wunderlich

Author of s3d