A 3d tron-like high speed game
armagetronad [-h, --help] [-v, --version] [--doc] [-f, --fullscreen] [-w, --window, --windowed] [--fastforward] [--benchmark] [--record] [--playback]
The rules are simple: you ride a lightcycle (a kind of motorbike that can only turn 90 degrees at a time, leaves a wall behind and cannot be stopped). Avoid running into a wall. Make your opponent run into a wall. This idea comes from the 1982 Disney movie "Tron".
One thing is different than in other Tron clones: you can accelerate. However, there is a catch. The only way to accelerate is to drive close to player walls. This allows for some interesting tactics. Every time you make a turn, you lose 5% of your speed -- so don't be too nervous, speed is your only resource against other players!
First thing you shold do is go into the "Player Menu" to set your name and your keyboard and mouse configuration. Then, go into the "Game Menu" and start a single player game against one AI opponent (the game mode does not really matter here). Then, get some friends together and try the multiplayer modes!
SHIFT-ESC is the "boss key" and quits Armagetron as fast as possible.
Show help message.
Print version number.
Print documentation for all console commands. These are also configuration settings for config files.
Start in fullscreen mode.
Start in windowed mode.
Lets time run very fast until the given time is reached.
Renders frames as they were recorded.
Creates a DEBUG recording while running.
Plays back a DEBUG recording.
Armagetron Advanced is documented fully by the provided HTML docs, found under /usr/share/doc/armagetronad-common/html/.
Armagetron Advanced was written by Manuel Moos <[email protected]> and the Armagetron Advanced development team.
This manual page was adapted from the original HTML version by Marcelo E. Magallon <[email protected]>, (and later Christine Spang <[email protected]>) for the Debian GNU/Linux system (but may be used by others).