SYNOPSIS

endgame [-display host:display.screen] [-window] [-root] [-install] [-visual visual] [-delay microseconds] [-wireframe] [-fps]

DESCRIPTION

endgame replays a brilliant chess ending

OPTIONS

endgame accepts the following options:

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-install

Install a private colormap for the window.

-shadows

Project pieces against the board with dark blend.

-reflections

Reflect pieces in light board squares.

-classic

Use the original low-polygon piece models.

-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-wireframe

Render in wireframe instead of solid. -fps Display the current frame rate, CPU load, and polygon count.

ENVIRONMENT

DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

BUGS

It's not unknown for this and other OpenGL hacks to fail under hardware accelaration (UtahGLX) and take the X server with them. Texture images must be 16x16 or 32x32 or 64x64 etc.

RELATED TO endgame…

COPYRIGHT

Copyright © 2002 by Blair Tennessy. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

AUTHOR

Blair Tennessy <[email protected]>, 20-April-2002.