This manual page documents briefly the hyper game.

HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.


Most configuration can be accessed inside the game after pressing the v key.

Some configured options can be overridden from the command line:

-c configfile

Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.

-s highscorefile

Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.


Start in fulls screen mode.


Start in windowed mode.


Use Escher stype graphics.


Use ASCII stype graphics.


Use plain graphics.

-r WxHxF

Set the resolution to W times H, and font size to F.

-h, --help

Show summary of options.

-v, --version

Show version of program.


In-game help is available after pressing F1. It is context sensitive; put the cursor away from user interface elements and press F1 then for general help.

The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.


By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.

Some advanced options are available by pressing Fn keys inside the v configuration menu:


Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).


Save a screenshot in BMP format in the current directory.


Save a high resolution screenshot with different backgrounds.


Enter demo mode (give many items, and denser worlds).


HyperRogue was written by Zeno Rogue.

This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).