Non-euclidean graphical rogue-like game
This manual page documents briefly the hyper game.
HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.
Most configuration can be accessed inside the game after pressing the v key.
Some configured options can be overridden from the command line:
Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.
Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.
Start in fulls screen mode.
Start in windowed mode.
Use Escher stype graphics.
Use ASCII stype graphics.
Use plain graphics.
Set the resolution to W times H, and font size to F.
Show summary of options.
Show version of program.
In-game help is available after pressing F1. It is context sensitive; put the cursor away from user interface elements and press F1 then for general help.
The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.
Some advanced options are available by pressing Fn keys inside the v configuration menu:
Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
Save a screenshot in BMP format in the current directory.
Save a high resolution screenshot with different backgrounds.
Enter demo mode (give many items, and denser worlds).
HyperRogue was written by Zeno Rogue.
This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).