minetest [ OPTION ... ]


Minetest is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.

The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.


--address <value>

Address to connect to

--config <value>

Load configuration from specified file


Disable unit tests


Enable unit tests

--gameid <value>

Set gameid


Disable main menu


Show allowed options


Show version information

--logfile <value>

Set logfile path (debug.txt)

--map-dir <value>

Same as --world (deprecated)

--name <value>

Set player name

--password <value>

Set password

--port <value>

Set network port (UDP) to use


Enable random user input, for testing


Run dedicated server


Run speed tests


List available video modes


Print more information to console


Print even more information to console


Print enormous amounts of information to console

--world <value>

Set world path

--migrate <value>

Migrate from current map backend to another. Possible values are sqlite3 and leveldb. Only works when using --server.


Please report all bugs to Perttu Ahola <[email protected]>.


Perttu Ahola <[email protected]> and contributors.

This man page was originally written by Juhani Numminen <[email protected]>.


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