Simple text adventure engine, the interpreter
The interpreter of STEAD (Simple Text Adventures) allows one to play games that combine visual novels, text adventures and classic quests of 1990-s. The STEAD games features are:
* very simple source code of the stories. (based on LUA);
* the ability to use graphical or textual (readline) game interface;
* graphic interface supports music and images;
* graphic interpreter theme support - a game may change the interface look;
* portability (originally written for Linux, depends on SDL and lua).
sdl-instead [options] [game.zip to run]
Debug mode (for game developers).
Force ALSA sound (Linux only).
Run the game without sound.
Add path with games.
Add path with themes.
Do not use default games.
Do not use default themes.
Select game in gamespath.
Select theme in themespath.
Force game to use own theme.
Run the game in fullscreen mode.
Run the game in windowed mode.
-encode <lua file> [encoded file]
Encode lua file. Encoded file can be executed with doencfile("encoded file").
-idf <path to resources directory or game>
Build idf file [INSTEAD data file] from directory.
Use WxH resolution.
Force software rendering
Do not pause the game on window minimize.
Set the font hinting mode.
-install [game in zip]
Install game from zip archive
Store saves and settings in appdata path. Path must exist!
-chunksize [size in bytes]
Size for audio buffer. Try this if sound lags.
Show version and exit.
Configuration file name is 'insteadrc' and it's located in ~/.instead/.
Games can be downloaded from http://instead.sourceforge.net. Unzip them in ~/.instead/games.
Please, see tutorial.
This is free software; you can redistribute it and/or modify it under the terms specified in the GNU Public Licence (GPL).
Initial port to Windows.
Port to Android.
Port to Mac OS X.
Port to Windows CE.
Advices and default theme correction.
Vladimir Podobaev, Oleg Gvozdev
Many others for comments, bug reports, games and ideas.