\fBName\fP

AuKillClient - destroy a client or its remaining resources

\fBSynopsis\fP

#include <audio/audiolib.h>

void AuKillClient(server, resource, status)

    AuServer *server;
    AuID resource;
    AuStatus *status; /* RETURN */

\fBArguments\fP

server

Specifies the connection to the audio server.

resource

Specifies the resource associated with the client to be destroyed or the constant AuCloseDownDestroy.

status

If non-NULL, flush the output buffer and return the status from the server.

\fBDescription\fP

AuKillClient forces a close-down of the client that created resource. If the client has already terminated in either AuCloseDownRetainPermanent or AuCloseDownRetainTemporary mode, all of the client's resources are destroyed. If resource is AuCloseDownDestroy, the resources of all clients that have terminated in AuCloseDownRetainTemporary are destroyed.

\fBErrors\fP

AuBadValue.

\fBSee Also\fP

AuSetCloseDownMode.

audiolib - Network Audio System C Language Interface